Reality Virtually Hackathon

January 17-21st, 2019

@ the MIT Media Lab


Rolling Admissions Schedule
  • Apply by 12/15/18 to be notified by 12/22/18
  • Apply by 12/22/18 to be notified by 12/29/18
  • Apply by 12/29/18 to be notified by 01/05/19

SAMPLER MODULES

About Reality Virtually

The Reality Virtually Hackathon brings together interdisciplinary minds to explore the application of virtual reality and augmented reality technologies for building new experiences. We encourage developers, designers, engineers, artists, coders, experts, sound designers, storytellers, students, creatives, and imaginative AR/VR enthusiasts to apply.

Hackathon

During a full five days, you will meet new people, form interdisciplinary teams, brainstorm and build AR/VR experiences and applications. There will be very skilled mentors to help out along the way. Sponsors will provide an abundance of technology platforms to work with: ARCore, ARKit, Vive, Gear VR , Hololens, and more.

Expo

On the last day, there will be an Insider Expo beginning at 11:30 AM when participants will see and experience other teams XR projects. From 2:00 PM to 5:00 PM the Expo will be opened to the MIT and Boston/Cambridge AR/VR technology community at large.

Workshops

The hackathon will lead with a full day of workshops to get people ready to contribute to their team’s project. Come and tame your favorite technology. You can check out last year’s workshop schedule here.

Hackathon

New this year

Participants in previous years have asked for more time to build, so we’ve added a fifth day to the schedule to expand creative time to almost 60 hours. Another request by participants was the opportunity to see the submissions built by other teams. On the last day of the hackathon, beginning right after the awards ceremony, the Insider Expo will begin, where participants can visit other teams’ tables to see their creative and original work. The hackathon will close with a public expo for the Boston/Cambridge AR/VR technology community at large.

Hackathon

Workshops

The hackathon will kick off on January 17, 2019, with a full day of skill-building workshops on XR design, development, and XR platforms like the Vive, Hololens, and MagicLeap. Workshops will feature speakers covering hardware, development methodologies, and immersive design concepts.

Hackathon

Mentors

Skilled in XR design, development, and with domain expertise in verticals such as healthcare and medicine, 40 mentors will help teams throughout the hackathon, coalescing individuals into teams, ideating, creating, troubleshooting, debugging, and refining for submission to the judges.

Hackathon

Our Mission and Commitment to Diversity

The Reality, Virtually Hackathon is a platform that cultivates unique innovations in the field of immersive technology. Our mission is the creation of a community of inclusion, where imaginative minds across all dimensions of diversity can collaborate to inspire innovation and build better together.

Latest news

Sample Post

Posted:

GDG DevFest Ukraine 2014 will be held 24-25th of October in ancient city of Lviv. If you want to be part of this great event as a speaker you knocked at the good door. Presenters – who should speak at the DevFest Conference? developers (freelance and hired) companies developing software (apps, tools, frameworks etc.) research institutio... continue reading

Application Schedule

Posted:

Due Date October 1 2018 - Phase 1 - Application System Requirements The Application system will address the internal requirements of the organizers to: 1.) Capture applicant information using this prototype Google form. Note: Current location should be a drop down menu. 2.) The form will be a subdomain and linked into the re... continue reading

Call for Papers

Posted:

GDG DevFest Ukraine 2014 will be held 24-25th of October in ancient city of Lviv. If you want to be part of this great event as a speaker you knocked at the good door. Presenters – who should speak at the DevFest Conference? developers (freelance and hired) companies developing software (apps, tools, frameworks etc.) research institutio... continue reading

Hello World!

Posted:

We’re very excited - not just because of the inordinate amount of caffeine based products consumed - but also because our team are putting together the final missing parts to the biggest Google related event in Ukraine - GDG DevFest 2014. This year event will take place in cultural capital of Ukraine - Lviv. Being a unique European city in Uk... continue reading

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From the Airport

Airport is right at the city border. It is easily reachable by car, public transport or taxi. More information is available at airport website.

Public Transit

Google Transit is available in Lviv. So you can find your way in Google Maps. Moreover, you can download any of the offline public transit apps available for Lviv.

Hotels

Lviv has lots of great hotels and hostels. More information will be available later.

Find your way here

to DevFest
  • Distance
View on Google Maps
Communa

1 Halytska St, Lviv

Hack through -
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Sampler • Reality Virtually Hackathon

Reality Virtually Hackathon

January 17-21st, 2019

@ the MIT Media Lab


Rolling Admissions Schedule
  • Apply by 12/15/18 to be notified by 12/22/18
  • Apply by 12/22/18 to be notified by 12/29/18
  • Apply by 12/29/18 to be notified by 01/05/19

Judges

Dmytro Danylyk

Lemberg Solutions Limited Android Developer

Vitaliy Zasadnyy

Nravo, GDG Lviv Team Lead, Unity 3D Developer

Ostap Andrusiv

ELEKS, GDG Lviv R&D Engineer

Oleh Zasadnyy

EPAM Systems, GDG Lviv Junior Software Engineer

Latest news

Sample Post

GDG DevFest Ukraine 2014 will be held 24-25th of October in ancient city of Lviv. If you want to be part of this great event as a speaker you knocked at the good door. Presenters – who should speak at the DevFest Conference? developers (freel... continue reading

Application Schedule

Due Date October 1 2018 - Phase 1 - Application System Requirements The Application system will address the internal requirements of the organizers to: 1.) Capture applicant information using this prototype Google form. Note: Curren... continue reading

Location

Organizers

Main organizer
Co-organizers

Partners

General sponsor
With support of
Information partners
Become a sponsor
Hackathon Rules • Reality Virtually Hackathon

Hackathon Rules

Elegibility

  • Attendees from all backgrounds, genders, and geographies are welcome.
  • There is no age restriction to attend the hackathon. In case you are under 18, your parents/legal guardian should contact the hackathon to request a waiver authorizing you to attend the hackathon and submit their plan for your attendance and transportation to and from the hackathon.
  • Committee members are not eligible to participate in the hackathon. They may, however,, assist teams as mentors during the coding/development phase.
  • There is no country restriction but you must be eligible to receive prizes (in case you win) and you are responsible for paying any taxes on the prize winnings.
  • Employees of prize sponsors are not eligible to participate in the hackathon

Team Forming

  • Teams can consist of one member to a maximum of five members. Exceptions can be made for teams to have more than five members on a case by case basis. Contact the hackathon committee in case you need to have a team of more than 5 members.
  • All teams should have at least one designer (unless the team only has one member).
  • Changes to team members are not permitted after Friday, January 18, at 5:00 PM. Exceptions can be made on a case by case basis as decided by the rules committee.

Participants who participated on the same team during the last year in design competitions and hackathons building for the same platform as that chosen by your hackathon team for this year’s submission or who participated on the same team during the 2016 or 2017 Reality Virtually Hackathon are not permitted to be team members on the same team competing in this year’s Reality VIrtually hackathon. Exceptions may be made. Contact the hackathon committee to avail this exception.

Project Development

  • No development may start before the actual date and time of the event. Any teams that violate this rule will be automatically disqualified. The first line of code should be written on or after October 6th - 8 pm after the team has registered. However, we encourage you to brainstorm ideas and create wireframes/mockups.
  • Any software development tools, game engine, IDE, a programming language can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the team should choose one available to all developer teams.
  • To ensure a level field for all contestants, all code must be created only at the hackathon. You are permitted to use publicly developed and openly licensed API’s and SDKs for your project.
  • You will only be able to use a pre-public release product for use in developing your creation if you bring at least one extra version that can be used by other teams in the Hackathon, and provide any user support needed to teams using the device.
  • Project design/assets can be created prior to the start date of the hackathon. All assets should conform to the Creative Commons License agreement standard, or is freely available and you have permission or license to use it. Proof of permission must be given upon request.
  • Assets, SDKs, APIs or other tools or components available under a trial license may be used.
  • A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.
  • Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses referenced in https://opensource.org/licenses.
  • The license selected by the team must be clearly listed in code (page per page) or a generic page announcing the license the application adheres to. Also, public code used inside your application should also list the licenses the code is subjected to.
  • A team can use multiple licenses in the application. For example, The public code used is subjected to the Apache license agreement whereas the code written by the team for the application is subjected to the MIT license agreement.
  • A team may not code applications that violate the code of conduct. For example Racially insensitive ideas for an application will automatically be disqualified.

Project Submission

  • All teams should have a team name, and be registered with Devpost.
  • The Devpost team page listing should have the following:
    • The team lead must list a mobile phone number on the teams DevPost page
    • Their location, floor, and room
    • The platform
    • The development tools used to build the project
    • SDKs used in the project
    • APIs used in the project
    • Any assets used in the project
    • Any libraries used in the project
    • Any components not created at the hackathon
    • A link to a video of a screen capture of the application on Youtube.
  • All projects should be submitted to the hackathon GitHub account (TBA) before judging begins on Sunday January 20 at 2:00 pm. Failure to submit will result in disqualification.
  • All projects submitted will be subject to a code-review. When the hackathon ends at least one member from each team will meet with the code review team for a brief review of their submission and to confirm that the team’s Devpost page has been correctly updated. Applications will be spot checked by code reviewers. All the projects selected by the judges as finalists will be code reviewed to confirm that the code is original work created at the hackathon.

Attendee Code of Conduct

Our hackathon is dedicated to providing a harassment-free experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, previous hackathon attendance or computing experience (or lack of any of the aforementioned). We do not tolerate harassment of hackathon participants in any form. Sexual language and imagery are not appropriate for any hackathon venue, including hacks, talks, workshops, parties, social media and other online media. Hackathon participants violating these rules may be sanctioned or expelled from the hackathon at the discretion of the hackathon organizers.

Harassment includes offensive verbal comments related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, or religion, sexual images in public spaces, deliberate intimidation, stalking, following, photography or audio/video recording against reasonable consent, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Photography is encouraged, but other participants must be given a reasonable chance to opt out from being photographed. If they object to the taking of their photograph, comply with their request. It is inappropriate to take photographs in contexts where people have a reasonable expectation of privacy (in bathrooms or where participants are sleeping).

Participants asked to stop any harassing behavior are expected to comply immediately. As this is a hackathon, we like to explicitly note that the hacks created at our hackathon are equally subject to the anti-harassment policy. Sponsors and partners are also subject to the anti-harassment policy. In particular, sponsors should not use sexualized images, activities, or other material. Sponsor representatives (including volunteers) should not use sexualized clothing/ uniforms/costumes or otherwise, create a sexualized environment. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of hackathon staff immediately. Hackathon staff will be happy to help participants contact any local security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the hackathon. We value your attendance. If a participant engages in harassing behavior, the hackathon organizers may take any action they deem appropriate. This includes warning the offender, expulsion from the hackathon with no refund (if applicable), or reporting their behavior to local law enforcement.

We expect participants to follow these rules at hackathon and workshop venues and hackathon related social events.

Prizes

2nd Place

Hackathon

Amazing Moto 360

1nd Place

Hackathon

Nexus 5 with pre-installed Android L

3nd Place

Hackathon

Useful Chromecast

TESTING

REGISTRATION

Rockstar speakers

See all speakers

Thursday, January 17

Day 1
Workshops

The hackathon starts with a full day of enabling workshops. Design, development, and platform talks by experts and code labs, and talks by domain experts prepare participants to compete. During the workshop day, sponsors and participants interact at sponsor tables situated in the high-traffic area

Location: MIT Media Lab 75 Amherst Street, 6th Floor Cambridge MA 02139

Team Formation Dinner

Team formation follows dinner and inspirational talks. The unaffiliated 400 participants distill into teams of five or fewer through a process designed to expose the best project ideas and convene teams with the capabilities to create impactful demonstrations of meaningful, immersive ideas.The hackathon begins as each team coeleces on a core concept, registers with the judges, and starts implementing their idea.

Location: MIT Building 32, Stata Center 32 Vassar St, Cambridge, MA 02139

Friday January 18

Day 2

Ideate, create, code

Location: MIT Media Lab - 75 Amherst Street, Cambridge MA 02139

Saturday January 19

Day 3

Ideate, create, code

Location: MIT Media Lab - 75 Amherst Street, Cambridge MA 02139

Sunday January 20

Day 4
Finish building

Pencils down at 2:00 PM, Judging begins

Location: MIT Media Lab - 75 Amherst Street, Cambridge MA 02139

Monday January 21

Day 5
Awards Ceremony

Location: MIT Building 32, Stata Center 32 Vassar St, Cambridge, MA 02139

Exposition

Insider Expo Hackathon community expo – hackathon insider stroll through the 70 – 80 hackathon projects

Location: MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Public Expo

Location: MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Steven Max Patterson

Google Poland

Dawid Ostrowski

Google Poland

Dawid Ostrowski

Google Poland

Dmytro Danylyk

Lemberg Solutions Limited

Next
  • GDE

    Google Developer Expert

  • GDG

    Google Developer Group

  • test

    Google Developer Group

  • a

    Google Developer Group

  • b

    Google Developer Group

Pablo Kropilnicki

Coresecure Inc.

  • GDG

    Google Developer Group

Roman Mazur

Stanfy, GDG Kyiv

Next
  • GDG

    Google Developer Group

Valentyn Shybanov

Twinfield, GDG Kyiv

Become a speaker

Steven Max Patterson

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dawid Ostrowski

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dawid Ostrowski

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dmytro Danylyk

Lemberg Solutions Limited

Developer. Nominated to apply for the Google Developer Expert Program. Finalist of Google Apps Developer Challenge 2012. Author of open source libraries 1000+ stars. Writer. When Dmytro has free time he is writing technical articles. Speaker. Always trying to share his knowledge & experience on different events. Big fan of android, flat design, stackoverflow, git, Intellij IDEA. Eclipse IDE hater.

  • GDE

    Google Developer Expert

  • GDG

    Google Developer Group

  • test

    Google Developer Group

  • a

    Google Developer Group

  • b

    Google Developer Group

Pablo Kropilnicki

Coresecure Inc.

Mateusz is an Android GDE and GDG organizer. Works as Android Developer for Base CRM where he uses his android-abracadabras to make enterprise software users more productive.

  • GDG

    Google Developer Group

Roman Mazur

Stanfy, GDG Kyiv

Roman started his way in Android 5 years ago and fall in love with this platform. Currently he is a head of Android unit in Stanfy LLC and a co-organizer of Kyiv Google Developers Group focusing on Android development. Roman is responsible for building a strong team of Android developers inside Stanfy as well as for organizing Android professionals community in Kyiv.

  • GDG

    Google Developer Group

Valentyn Shybanov

Twinfield, GDG Kyiv

Valentyn focuses on Polymer and Web Components. In previous roles he’s helped craft design systems for massive enterprise companies, user interfaces for console titles, and even built the occasional enchanted princess game. These days his mission is to fight for a better web and to help developers build great experiences.

Become a speaker
400+
attendees

43
%

diversity goal met

75+

projects available under open source license

40
mentors

better than a 10:1 participant to mentor ratio

Pricetable

-5%

Early Bird

350 UAH

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Buy Now

Student

200 UAH

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Sold Out

Pricetable

Early Bird

Before 30 September 2014 23:59 or 150 tickets

350 UAH

Last Chance

450 UAH

Ticket sales will begin on 1 October 2014 00:00

Student

Requires a valid student ID at the conference check in. Without student ID at the check in, ticket will be cancelled without refund Before 23 October 2014 23:59 or 50 tickets

200 UAH

Sold Out

Tickets grant access to all conference sections, coffee brakes, lunch and party. Accommodation is NOT included in the ticket price.

Sampler

Venue

Kinopalace Cinema

3 huge cinema screens

Doulby Digital Surround EX audio system

Located directly in the city center