Check out the next Reality Virtually innovation project, medVR.io


SAMPLER MODULES

Photos

Community Talks
Image of person giving talk in a large classroom

Join us for this FREE Event on Saturday, January 19th, 2019, at the Bartos Theater in the Wiesner Building at MIT for this year's Reality Virtually Hackathon Community Talks from 10AM to 3PM.

We have so many talented people visiting the MIT Media Lab that we want to make them available to the greater Boston developer community at large.

Public Expo

The Reality Virtually Public Expo will showcase the most cutting-edge developments in augmented reality and virtual reality created over a five day period by the 400 developers, designers, and AR/VR storytellers participating in the hackathon.

When: January 21, 2019
Time: 2 PM - 4:30 PM
Where: MIT Media Lab 6th Floor 75 Amerherst Street Cambridge MA 02139

This is a chance to interact with novel and original AR/VR innovation and experiences running on the most advanced hardware and software platforms. Met the teams that developed these amazing experiences and meet the winners.

About Reality Virtually

The Reality Virtually Hackathon brings together interdisciplinary minds to explore the application of virtual reality and augmented reality technologies for building new experiences. We encourage developers, designers, engineers, artists, coders, experts, sound designers, storytellers, students, creatives, and imaginative AR/VR enthusiasts to apply.

Hackathon

During a full five days, you will meet new people, form interdisciplinary teams, brainstorm and build AR/VR experiences and applications. There will be very skilled mentors to help out along the way. Sponsors will provide an abundance of technology platforms to work with: ARCore, ARKit, Vive, Gear VR , Hololens, and more.

Expo

On the last day, there will be an Insider Expo beginning at 11:30 AM when participants will see and experience other teams XR projects. From 2:00 PM to 5:00 PM the Expo will be opened to the MIT and Boston/Cambridge AR/VR technology community at large.

Workshops

The hackathon will lead with a full day of workshops to get people ready to contribute to their team’s project. Come and tame your favorite technology. You can check out last year’s workshop schedule here.

Diagram showing the backgrounds, genders, and country of origin for all participants

Hackathon

New this year

Participants in previous years have asked for more time to build, so we’ve added a fifth day to the schedule to expand creative time to almost 60 hours. Another request by participants was the opportunity to see the submissions built by other teams. On the last day of the hackathon, beginning right after the awards ceremony, the Insider Expo will begin, where participants can visit other teams’ tables to see their creative and original work. The hackathon will close with a public expo for the Boston/Cambridge AR/VR technology community at large.

Hackathon

Workshops

The hackathon will kick off on January 17, 2019, with a full day of skill-building workshops on XR design, development, and XR platforms like the Vive, Hololens, and MagicLeap. Workshops will feature speakers covering hardware, development methodologies, and immersive design concepts.

Hackathon

Mentors

Skilled in XR design, development, and with domain expertise in verticals such as healthcare and medicine, 40 mentors will help teams throughout the hackathon, coalescing individuals into teams, ideating, creating, troubleshooting, debugging, and refining for submission to the judges.

Hackathon

Our Mission and Commitment to Diversity

The Reality, Virtually Hackathon is a platform that cultivates unique innovations in the field of immersive technology. Our mission is the creation of a community of inclusion, where imaginative minds across all dimensions of diversity can collaborate to inspire innovation and build better together.

Latest news

Join the MicroSoft Mixed Reality Team...

Posted:

Join the MicroSoft Mixed Reality Team at the 2019 Reality Virtually Hackathon The Microsoft Mixed Reality team is excited to return to the Reality Virtually Hackathon! Microsoft and the Mixed Reality team have a long history of supporting hacks such as this, starting with our initial round of HoloHacks, followed by supporting many community and... continue reading

Invitation to the Greater Boston Medical Community...

Posted:

Invitation to the Greater Boston Medical Community to participate in the Reality Virtually Hackathon The Reality Virtually AR/VR hackathon at the MIT Media Lab invites members of greater Boston’s healthcare and medicine community to apply to participate in the hackathon. The healthcare and medicine category has produced innovative submissions d... continue reading

Magic Leap to Sponsor Reality Virtually Hackathon at the MIT Media Lab

Posted:

Magic Leap to Sponsor Reality Virtually Hackathon at the MIT Media Lab Magic Leap is sponsoring the 2019 Reality Virtually Hackathon at the MIT Media Lab from January 17—21, 2019. Through this sponsorship, Magic Leap will help interdisciplinary teams build original work for Magic Leap One Creator Edition. As it enters its third year, the Reali... continue reading

Reality Virtually Hackathon will run on Alienware

Posted:

Reality Virtually Hackathon will run on Alienware Alienware is shipping a couple dozen beefy systems on loan to the hackathon. These machines are built to drive high-end headsets that will also be available for hackathon participants to check out for the hackathon. This is going to be an amazing experience for teams building with HTC and Oculus... continue reading

WayRay to bring its True AR SDK...

Posted:

WayRay to bring its True AR SDK to the Reality Virtually Hackathon and award cash prizes Calling all designers, developers, and engineers! WayRay is challenging you to start creating AR applications for cars with its True AR SDK at the Reality Virtually Hackathon next month. WayRay will award $5,000 in cash prizes as well as ongoing mentorship,... continue reading

Past Hackathon Participants Returning as Mentors...

Posted:

Past Hackathon Participants Returning as Mentors to Share Google Technology and AR Expertise Two immersive technology experts from Google who were past participants and winners in the in the Virtually Reality Hackathon are returning this year as mentors—and bringing some of the latest technology along with them. Louis DeScioli and Anish Dhesik... continue reading

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Airport is right at the city border. It is easily reachable by car, public transport or taxi. More information is available at airport website.

Public Transit

Google Transit is available in Lviv. So you can find your way in Google Maps. Moreover, you can download any of the offline public transit apps available for Lviv.

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Sampler | Reality Virtually Hackathon

Check out the next Reality Virtually innovation project, medVR.io


Judges

Dmytro Danylyk

Lemberg Solutions Limited Android Developer

Vitaliy Zasadnyy

Nravo, GDG Lviv Team Lead, Unity 3D Developer

Ostap Andrusiv

ELEKS, GDG Lviv R&D Engineer

Oleh Zasadnyy

EPAM Systems, GDG Lviv Junior Software Engineer

Latest news

Join the MicroSoft Mixed Reality Team...

Join the MicroSoft Mixed Reality Team at the 2019 Reality Virtually Hackathon The Microsoft Mixed Reality team is excited to return to the Reality Virtually Hackathon! Microsoft and the Mixed Reality team have a long history of supporting hacks s... continue reading

Invitation to the Greater Boston Medical Community...

Invitation to the Greater Boston Medical Community to participate in the Reality Virtually Hackathon The Reality Virtually AR/VR hackathon at the MIT Media Lab invites members of greater Boston’s healthcare and medicine community to apply to part... continue reading

Location

Organizers

Main organizer
Co-organizers

Partners

General sponsor
With support of
Information partners
Become a sponsor
Hackathon Rules | Reality Virtually Hackathon

Hackathon Rules

Eligibility

  • Attendees from all backgrounds, genders, and geographies are welcome. There is no age restriction to attend the hackathon. In case you are under 18, your parents/legal guardian should contact the hackathon to request a waiver authorizing you to attend the hackathon and submit their plan for your attendance and transportation to and from the hackathon.
  • Committee members are not eligible to participate in the hackathon. They may, however, assist teams s mentors during the coding/development phase.
  • There is no country restriction but you must be eligible to receive prizes (in case you win) and you are responsible for paying any taxes on the prize winnings.

Team Formation

  • Teams can consist of at least two team members to a maximum of five members. Exceptions can be made for teams to have more than five members on a case by case basis. Contact the hackathon committee in case you need to have a team of more than five members.
  • All teams should have at least one designer.
  • Changes to team members are not permitted after Saturday, January 19, at 12:00 Noon. Exceptions can be made on a case by case basis as decided by the rules committee.
  • Participants who participated on the same team during the last year in design competitions and hackathons building for the same platform as that chosen by your hackathon team for this year’s submission or who participated on the same team during the 2016 or 2017 Reality Virtually Hackathon are not permitted to be team members on the same team competing in this year’s Reality Virtually hackathon. Exceptions may be made. Contact the hackathon committee to avail this exception.

Project Development

  • No development may start before the actual date and time of the event. Any teams that violate this rule will be automatically disqualified. The first line of code should be written on or after Thursday, January 17, 2019 at 8 pm after the team has registered. However, we encourage you to brainstorm ideas and create wireframes/mockups via our private Facebook group.
  • Any software development tools, game engine, IDE, and/or programming language can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the member’s team must choose one available to all developer teams.
  • To ensure a level field for all contestants, all code must be created only at the hackathon. You are permitted to use publicly developed and openly licensed API’s and SDKs for your project.
  • You will only be able to use a pre-public release of a product in developing your project if you bring at least one extra version that can be used by other teams in the Hackathon, and provide any user support needed to teams using the device.
  • Project design/assets can be created prior to the start date of the hackathon. All assets should conform to the Creative Commons License agreement standard or are freely available and you have permission or license to use them. Proof of permission must be given upon request.
  • Assets, SDKs, APIs or other tools or components available under a trial license may be used.
  • A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.
  • Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses referenced in https://opensource.org/licenses.
  • The license selected by the team must be clearly listed in code (page per page) or a generic page announcing the license the application adheres to. The public code used inside your application should also list the licenses the code is subjected to.
  • A team can use multiple licenses in the application. For example, the public code used could be licensed under the Apache license agreement whereas the code written by the team for the application licensed under the MIT license agreement.
  • A team may not code applications that violate the code of conduct. For example, Racially insensitive ideas for an application will automatically be disqualified.

Project Submission

  • All teams should have a team name, and be registered with Devpost.
  • The Devpost team page listing should have the following:
    • The Devpost team page listing should have the following:
    • The team lead must list a mobile phone number on the teams DevPost page (after judging is complete the number may be removed)
    • All team members will be listed with brief biographies.
    • Short abstract of the project
    • The hackathon theme (See https://realityvirtuallyhack.com/about/) and category if applicable
    • Team location, floor, and room (We need to find your to judge your project)
    • The platform, e.g. HTC Vive, Hololens, etc.
    • The development tools used to build the project
    • SDKs used in the project, include sponsors WayRay, ESRI, AutoDesk and PTC/Vuforia
    • APIs used in the project
    • Any assets used in the project
    • Any libraries used in the project
    • Any components not created at the hackathon
    • A link to the team Github repository
    • A link to a video of a screen capture of the application on Youtube.
  • All projects should be submitted to the hackathon GitHub account (TBA) before judging begins on Sunday January 20 at 2:00 pm. Failure to submit will result in disqualification. should commit regularly throughout the hackathon to the team repository. Team repositories that are committed in the entirety near the close of the hackathon, Sunday, January 20, 2019, will be examined and the team could be disqualified for a rules violation. A single GitHub commit made near the end of the hackathon will draw the suspicion that the work was not completed at the hackathon.
  • All projects submissions will be randomly code-reviewed. Applications will be spot checked by code reviewers. All the projects selected by the judges as finalists will be code reviewed to confirm that the code is original work created at the hackathon and all components and assets conform to the licenses allowed in these rules.
  • When development ends at least one member from each team will meet with the judging team for a brief review of their submission and to confirm that the team’s Devpost page has been correctly updated.

Attendee Code of Conduct

  • Our hackathon is dedicated to providing a harassment-free experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, previous hackathon attendance or computing experience (or lack of any of the aforementioned). We do not tolerate harassment of hackathon participants in any form. Sexual language and imagery are not appropriate for any hackathon venue, including hacks, talks, workshops, parties, social media and other online media. Hackathon participants violating these rules may be sanctioned or expelled from the hackathon at the discretion of the hackathon organizers.
  • Harassment includes offensive verbal comments related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, or religion, sexual images in public spaces, deliberate intimidation, stalking, following, photography or audio/video recording against reasonable consent, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Photography is encouraged, but other participants must be given a reasonable chance to opt out from being photographed. If they object to the taking of their photograph, comply with their request. It is inappropriate to take photographs in contexts where people have a reasonable expectation of privacy (in bathrooms or where participants are sleeping).
  • Participants asked to stop any harassing behavior are expected to comply immediately. As this is a hackathon, we like to explicitly note that the hacks created at our hackathon are equally subject to the anti-harassment policy. Sponsors and partners are also subject to the anti-harassment policy. In particular, sponsors should not use sexualized images, activities, or other material. Sponsor representatives (including volunteers) should not use sexualized clothing/ uniforms/costumes or otherwise, create a sexualized environment. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of hackathon staff immediately. Hackathon staff will be happy to help participants contact any local security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the hackathon. We value your attendance. If a participant engages in harassing behavior, the hackathon organizers may take any action they deem appropriate. This includes warning the offender, expulsion from the hackathon with no refund (if applicable), or reporting their behavior to local law enforcement. We expect participants to follow these rules at hackathon and workshop venues and hackathon related social events.

Overall Preliminary Winners

Best AR

Hackathon

$3,000 Cash Prize


Winner: Bright

Best VR

Hackathon

$3,000 Cash Prize


Winner: Move 2 Improve

Best MR

Hackathon

$3,000 Cash Prize


Winner: gARden Cards

Best use of WayRay's True AR SDK

Hackathon

$3,000 Cash Prize


Winner: Wayrider

Best use of Vuforia

Hackathon

$2,500 Cash Prize


Winner: Ideate AR

Best use of AR and IOT in industrial, Manufacturing and Field Service

Hackathon

$2,500 Cash Prize


Winner: Acessibild

Best use of Autodesk forge cloud platform

Hackathon

$2,500 Cash Prize


Winner: Sound Space

Best use of ESRI's AR SDK

Hackathon

$1,250 Cash Prize each


Winner: HighAR Ground


Winner: Continuum

Best use of Magic Leap

Hackathon

$2,500 Cash Prize


Winner: CleARsight

Way-more

Hackathon

For the Way-more valuable hack prize, we're looking for a thoughtful & practical application of immersive technology that adds value to the world - so potential to solve a real world problem. It should be obvious that your hack can make an impact if you continued working on it post the hackathon as a viable business / group. So think outside the box, and come up with something innovative, but be grounded to reality!!



$2,500 Cash Prize


Winner: CleARsight


Winner: AccessibleLocomotionWebXR

Data Visualization Challenge

Hackathon

Fidelity Investments is best known as a financial services company dedicated to enabling our clients to achieve lifelong financial independence and peace of mind. Fidelity Investments is also a technology company. We’re exploring new technologies like Virtual and Augmented Reality, Blockchain, and AI, as well as unexpected applications of new hardware/software including (but certainly not limited to) immersive user interfaces, interactions with digital agents, and zero UI.    The Fidelity Data Visualization prize will be awarded to the project that evolves two-dimensional (2D) renderings of data into three dimensions (3D) and most effectively combines the following criteria within an innovative, technological solution to the challenge of articulating the value of data in a visually compelling format.



$2,500 Cash Prize


Winner: Cosmos VR

Best Application for Accessibility


$500


Winner: AccessibleLocomotionWebXR

Best use of AR in the Public Realm


$500 Visa Gift Card


Winner: HighAR Ground

Best Use of HTC Utility Kit

Hackathon

$25 Steam Gift Card to each team member


Winner: Bird Box

Best Use of HTC Trackers

Hackathon

HTC Vive Trackers


Winner: VR Fitness

Best Use of HTC Trackers

Hackathon

HTC Vive Focus


Winner: AccessibleLocomotionWebXR

Category Winners

Social Good


$1,000 Cash Prize
4 Oculus Go (sponsored by Oculus)


Winner: HighAR Ground

Mobility & Communications


$1,000 Cash Prize


Winner: heAR

Health & Wellness


$1,000 Cash Prize


Winner: Bright

Art, Media & Entertainment


$1,000 Cash Prize


Winner: Bird Box

Games & Learning


$1,000 Cash Prize


Winner: Together

Productivity


$1,000 Cash Prize


Winner: PresentXR

Industrial & Commercial


$1,000 Cash Prize


Winner: Sound Space

Other Giveaways

Boston Symphony Tickets
Underscore VC Mentorship Prizes
Unity 3D Licenses

TESTING

REGISTRATION

Rockstar speakers

See all speakers

Thursday, January 17

Day 1
Registration

Registration opens

Location: MIT Media Lab 75 Amherst Street, 6th Floor Cambridge MA 02139

Morning Workshops

The hackathon starts with a full morning of enabling workshops. Design, development, and platform talks by experts and code labs, and talks by domain experts prepare participants to compete. During the workshop day, sponsors and participants interact at sponsor tables situated in the high-traffic area

Location: MIT Media Lab 75 Amherst Street, 6th Floor Cambridge MA 02139

Lunch on your own

Local Lunch Suggestions: https://www.google.com/maps/d/u/2/embed?mid=1U-pV3T0Hr827d4rg4n4Yr8Nq7bBNdYxn

Location: Cambridge

Afternoon Workshops

The hackathon continues with a full afternoon of enabling workshops. Design, development, and platform talks by experts and code labs, and talks by domain experts prepare participants to compete. During the workshop day, sponsors and participants interact at sponsor tables situated in the high-traffic area

Location: MIT Media Lab 75 Amherst Street, 6th Floor Cambridge MA 02139

Team Formation Dinner (Attendance Required)

Team formation follows dinner and inspirational talks. The unaffiliated 400 participants distill into teams of five or fewer through a process designed to expose the best project ideas and convene teams with the capabilities to create impactful demonstrations of meaningful, immersive ideas.The hackathon begins as each team coeleces on a core concept, registers with the judges, and starts implementing their idea.

Location: MIT Building 32, Stata Center 32 Vassar St, Cambridge, MA 02139

Opening ceremonies (Attendance Required)

Location: Building 26 room 100 - adjacent to building 32 (the latter is the Stata center)

Team Formation (Attendance Required)

Location: MIT Building 26 50 Vassar Street, Cambridge MA 02139 (Adjacent to Building 32

Friday January 18

Day 2
Breakfast

Fuel up!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Lunch Break

Don't forget to eat!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Dinner Break

All work and no eating makes coders ...start...to...get...hazyyyyy

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Media Lab Closes

You don't have to go home, but you can't stay here

Location: E15 Wiesner Building. 20 AMES ST, Cambridge, MA 02139

Saturday January 19

Day 3
Breakfast

Fuel up!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Community Day talks

Community Day talks! Check out the Community Day menu for more information

Location: Bartos Theatre, Basement floor, E15 Wiesner Building. 20 AMES ST, Cambridge, MA 02139

Lunch Break

Don't forget to eat!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Dinner Break

All work and no eating makes coders ...start...to...get...hazyyyyy

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Media Lab Closes

You don't have to go home, but you can't stay here

Location: E15 Wiesner Building. 20 AMES ST, Cambridge, MA 02139

Sunday January 20

Day 4
Breakfast

Fuel up!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Lunch Break

Don't forget to eat!

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Pencils Down!! Judging begins

Time to relax, check out everyone else's cool work

Location: Everywhere

Dinner Break

All work and no eating makes coders ...start...to...get...hazyyyyy

Location: 6th floor - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Hackathon Reception

Relax, Rest, Revive

Location: E15 Wiesner Building. 20 AMES ST, Cambridge, MA 02139

Monday January 21

Day 5
Expo setup and Loaner equipment checkout

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Awards Ceremony

Location: MIT Building 32, Stata Center 32 Vassar St, Cambridge, MA 02139

Exposition

Insider Expo Hackathon community expo – hackathon insider stroll through the 70 – 80 hackathon projects

Location: MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Lunch at the conclusion of the Awards Ceremony in Building 32

Location: MIT Building 32, Stata Center 32 Vassar St, Cambridge, MA 02139

Public Expo

Location: MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Loaner equipment return

Last one returned is a rotten egg!

Location: Hallway - MIT Media Lab - 75 Amherst Street, Cambridge, MA 02139

Steven Max Patterson

Google Poland

Dawid Ostrowski

Google Poland

Dawid Ostrowski

Google Poland

Dmytro Danylyk

Lemberg Solutions Limited

Next
  • GDE

    Google Developer Expert

  • GDG

    Google Developer Group

  • test

    Google Developer Group

  • a

    Google Developer Group

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    Google Developer Group

Pablo Kropilnicki

Coresecure Inc.

  • GDG

    Google Developer Group

Roman Mazur

Stanfy, GDG Kyiv

Next
  • GDG

    Google Developer Group

Valentyn Shybanov

Twinfield, GDG Kyiv

Become a speaker

Steven Max Patterson

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dawid Ostrowski

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dawid Ostrowski

Google Poland

Dawid is true technology enthusiast, who loves to work in areas where humans and machines meet to create amazing new products and services. He is experienced program manager with strong technical background, who is able to establish priorities for complex projects and execute across multiple organizations, according to long-term objectives. Dawid has worked in Poland, USA, Germany, Belgium and The Netherlands and truly values diversity of international working environment. His most visible characteristics are individualization (when dealing directly with people), ideation&intellection (inexhaustible source of new concepts) and strong communication (experienced trainer, community manager). He is also an activator constantly impatient for action.

Dmytro Danylyk

Lemberg Solutions Limited

Developer. Nominated to apply for the Google Developer Expert Program. Finalist of Google Apps Developer Challenge 2012. Author of open source libraries 1000+ stars. Writer. When Dmytro has free time he is writing technical articles. Speaker. Always trying to share his knowledge & experience on different events. Big fan of android, flat design, stackoverflow, git, Intellij IDEA. Eclipse IDE hater.

  • GDE

    Google Developer Expert

  • GDG

    Google Developer Group

  • test

    Google Developer Group

  • a

    Google Developer Group

  • b

    Google Developer Group

Pablo Kropilnicki

Coresecure Inc.

Mateusz is an Android GDE and GDG organizer. Works as Android Developer for Base CRM where he uses his android-abracadabras to make enterprise software users more productive.

  • GDG

    Google Developer Group

Roman Mazur

Stanfy, GDG Kyiv

Roman started his way in Android 5 years ago and fall in love with this platform. Currently he is a head of Android unit in Stanfy LLC and a co-organizer of Kyiv Google Developers Group focusing on Android development. Roman is responsible for building a strong team of Android developers inside Stanfy as well as for organizing Android professionals community in Kyiv.

  • GDG

    Google Developer Group

Valentyn Shybanov

Twinfield, GDG Kyiv

Valentyn focuses on Polymer and Web Components. In previous roles he’s helped craft design systems for massive enterprise companies, user interfaces for console titles, and even built the occasional enchanted princess game. These days his mission is to fight for a better web and to help developers build great experiences.

Become a speaker
400+
attendees

43
%

diversity goal met

75+

projects available under open source license

40
mentors

better than a 10:1 participant to mentor ratio

Pricetable

-5%

Early Bird

350 UAH

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Buy Now

Student

200 UAH

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Sold Out

Pricetable

Early Bird

Before 30 September 2014 23:59 or 150 tickets

350 UAH

Last Chance

450 UAH

Ticket sales will begin on 1 October 2014 00:00

Student

Requires a valid student ID at the conference check in. Without student ID at the check in, ticket will be cancelled without refund Before 23 October 2014 23:59 or 50 tickets

200 UAH

Sold Out

Tickets grant access to all conference sections, coffee brakes, lunch and party. Accommodation is NOT included in the ticket price.

Sampler

Venue

Kinopalace Cinema

3 huge cinema screens

Doulby Digital Surround EX audio system

Located directly in the city center